The Mad Devil
One of the things that is hard to do is to take a map from a published module and recreate the mapped area with dwarven forge. I have had varying degrees of success. Eventually, these may show up on separate pages, but for now, just be aware that there are spoilers for various modules on this page.
Current Modules I have mapped out
U1 Sinister Secret of Saltmarsh
U2 Danger at Dunwater
U3 The Final Enemy
Lost Mines of Phandelver
Return of the Runelords
Rise of the Runelords
Plaguestone
B1 In Search of the Unknown
U1 Sinister Secret of Saltmarsh
The house was next to impossible to do, so I really only did the basement. Likewise, the ship, at the time was not something I tried to do.
U2 Danger at Dunwater
A much larger dungeon crawl. This did not completely fit on my table. It is also complicated by the fact that the PCs are not really supposed to go in and slaughter all the Lizard Men. So you end up building a lot of stuff that they dont necessarily explore. Still it was a fun exercise.
U3 The Final Enemy
Three sprawling levels with a recessed arena in the bottom level. Two levels nominally underwater. One of my most ambitious builds.
Bottom layer
Middle Layer
Top Layer
Three sprawling levels with a recessed arena in the bottom level. Two levels nominally underwater. One of my most ambitious builds.
Rise of the Runelords final battle
This is a great adventure path. The final battle is epic. Rune Giants, Dragons, a mega wizard, all with room to move around. I think this was a TPK when I ran this particular build.
Plaguestone
This module was designed to have one set of encounters built in Dwarven Forge. There was a bit of a disconnect in the timing. It takes time to get the molds and such and make the pieces. So the module released with the advent of Pathfinder 2.0 and the DF pieces came out much later. Further, several of the other encounters are not designed for DF. So it is a bit of a hodgepodge. The dedicated DF sets are some of the better ones in terms of versatility.